As you can probably see from the title, this takes inspiration from The Elder Scrolls IV: Oblivion, but it's not meant to be an exact replica, rather, it's an experiment in utilizing Unreal Engine’s procedural content generation (PCG) tools. After watching a video from pwnisher on YouTube, it helped a lot with creating the trees on the landscape and how to control it using the PCG tools inside Unreal as with each video I am looking to learn something new and implement it by using it in a short animated clip.