Website powered by

UNREAL ENGINE 5.6 | BLADE RUNNER TUTORIAL

In this project, I recreated three cinematic scenes in Unreal Engine 5 from Blade Runner as a learning and portfolio exercise, following workflows and tutorials from Bad Decisions Studio.

The goal of this project was to better understand cinematic composition, lighting, atmosphere, and real-time rendering inside UE5, while practicing professional virtual production techniques used for film and VFX.

Each scene was rebuilt from scratch in Unreal Engine 5, focusing on:
• Environment and level assembly
• Cinematic lighting and mood
• Camera placement and movement using Sequencer
• Atmosphere, fog, and post-processing
• Real-time rendering and shot presentation